How to
install manually a static aircraft in FSX
Jean-Pierre Fillion, Quebec, January 2009
http://www.jpfil.com
Translated from french on http://translate.google.com/
INTRODUCTION
The static aircraft for FSX of the author is a compromise between realism,
high definition and fluidity of the simulator. That's why they are built with
a lower level of detail that an flyable airplane.
You can install them wherever you want in your simulator, if you quote the
source, as follows:
Static aircraft model and texture: Jean-Pierre Fillion, Québec,
www.jpfil.com
The scenes are for free distribution.
INSTALLATION
The FSX SDK must be installed on your computer, depending on the version of your
FSX (SP1 or SP2).
Some links:
http://www.fs-seine-75.com/SDK/sdk overview.html
http://www.fsinsider.com/downloads/Pages/default.aspx
1. Directory of the scene
Create a directory in Addon scenery and appoint a meaningful name. It is called
here: ma_scene, but you can give any other name.
2. Placement of the contents of ZIP
In this directory ma_scene place the scenery and texture files in the ZIP.
3. Shortcut BGLCom
The ZIP contains a shortcut to the program BGLComp.exe that points to its default
in the FSX SDK. The program compiles BGLComp.exe XML files to produce BGL files.
If your SDK is installed other than the default, create your own shortcut.
Warning: Do not copy the program, but only make a shortcut.
4. Location
Open Flight Simulator X, go to the exact spot where you want to place the aircraft
and take the static address LAT-LON.
5. Editing XML (position)
Transpose these details in the XML file (for editing the XML, click the right
button and choose Edit).
6. Editing XML (other)
If necessary, change the parameters of altitude, heading, roll and pitch.
7. Saving XML
Save and close the XML file.
8. Compilation of the scene
Compiling the scene (drag the XML file on the shortcut BglCom.exe); BGL file
with the same name as the XML file will appear in the file. If the file is not
created BGL is that the XML file may be corrupted, check that you have not deleted
the quotation marks, not cause a return line, not add more space ..
Only the file BGL (and textures) is required to publish your scene, not the MDL,
or XML, and neither the shortcut.
9. Adding to the scene in FSX
Declaring the scene in FSX (in FSX, open the Library sets, add the scene ma_scene
and make sure it is checked).
Subsequent amendments to the scene
To change the position, altitude or any other parameter of the device once installed,
you must turn off the scene, make the change in the XML file and then reactivate
the scene, as follows: